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ā02-Jul-81 1638 MSM
FLASHLIGHT FACTORY
AL is a high level interactive
manipulator programming system used for moving mechanical arms in the
assembly of objects at the Stanford Artificial Intelligence Laboratory.
This film shows AL being used for programming the blue
Scheinman Stanford arm to assemble flashlights making use of touch and force
sensing.
The parts of the flashlight are laid out on the
the table in various gravity feeders and pallets, and final assembly is
performed on a special workstation which has a high friction surface.
The location of each part is found by moving the arm manually to the
part and instructing the arm to adaptively grasp it.
The correctness of the location is verified by acquiring the part from that
location several times.
Then a series of subroutines are built up that perform various tasks in the
assembly of the flashlight, and these are tested out.
During this process, forces acting on the arm are monitored by the force
sensor in the wrist to
detect when parts make contact, and compliance is used for insertion
and parts mating.
Finally the arm puts togther two complete flashlight assemblies,
using a socket driver to screw the bulb retainer into the lens.
(This film was directed by
M. Shahid Mujtaba and Ken Salisbury. It's 16mm color with sound,
runs approximately 10 minutes, and was produced in 1979.)}
Alternatively, prints may be purchased at cost (typically $\$40$ to
$\$200$). This is handled by individual arrangement. Contact the
Publications Coordinator (Stanford Department of Computer Science) directly
if you are interested in purchasing any of these films.
%from: Monaco Laboratories (phone: ???????)
ā02-Jul-81 1518 MAS
\bpar{{\ic Pointy - an Interactive System for Assembly}
POINTY is an interactive programming system that uses a mechanical
ma\-nip\-u\-lator as a measuring tool to determine the position and
orientation of various parts laid out in a work station. Positions
may be determined precisely by means of a sharp pointed tool held in
the manipulator hand, or by using the finger touch sensors and moving
the arm to the desired points either manually or under computer
control. Arbitrary orientations may be determined from the location
of three points. The data generated may be referred to symbolically,
so that the programmer is freed from having to think in terms of the
numerical vlues of object locations. The data is saved in a computer
file for later use in a program to assemble the parts.
This film illustrates the use of POINTY instructions to collect the
poisition data of two parts of a water valve assembly. It shows the
use of multiple points to determine orientations, the procedure
followed to obtain the data, and how the programmer may refer to the
data symbolically. Finally, the arm is shown putting together the
water valve assembly.
(This film was done by
M. Shahid Mujtaba and Ken Salisbury. It's 16mm color with sound,
runs approximately 10 minutes, and was produced in 1979.)}
(This film was done by
M. Shahid Mujtaba and Ken Salisbury. It's 16mm color with sound,
runs approximately 10 minutes, and was produced in 1979.)}
Alternatively, prints may be purchased at cost (typically $\$40$ to
$\$200$). This is handled by individual arrangement. Contact the
Publications Coordinator (Stanford Department of Computer Science) directly
if you are interested in purchasing any of these films.
%from: Photo Tech Laboratories (phone: 213/462-5457).
\vfill\end